So. Im a bit busy like crazy with the animatic since a week now and im pretty sure i wont really be on character design duty for a while, since the production team has things to work with, and we cant change things til the second part starts anyway. (DONT ask about the Eucroma system, i dont understand it either. i guess its more game developer than cartoonist friendly. or we could also say its pretty much a nightmare to develope a cartoon this way, but it could be worse i guess?)
Anyway.
In, case anyone missed it, heres the pervious post, click.
I designed Gus, the polarbear, our main character and since he's pretty much established now, im posting some character development sketches.
He originally was just a regular, grumpy polarbear who wants his ice back, and since we knew its going to be in 3D we were going to a more realistic directiont:
until i drew this.
that second bear was just for fun and i forgot to delet it before we presented them but the storyworld director liked it and thats when our endless struggle with translating a terrific 2D Gus into a horrible 3D Gus started:
blocky-bear variations:
we still gave a chanse to ice-berg Gus, so i had to drew som poses for him, to see how he works:
but at the end we settled with this:
of course it wouldn't have worked in 3D at all, so i had to come up with something more 3D-ish. Especially for the legs:
disco bear was kind of a breaking point that day.
Meanwhile Gus became a manic-depressive alcoholic:
one last funny expression sheet before everything goes horribly wrong in 3D:
And this is pretty much what we have now.
Bonus storydrawing, because of the penguins:
next time:
stroyboards, baby
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