GLITCH - visual development 2.0 from emifarmosi on Vimeo.
OKAY, SO
I have already mentioned and posted (mostly on my instagram) some vips about this project, called “GLITCH” (working title i guess) that…. started out as a quickly constructed log line for a pitch-practice in September, and what is now, somehow, got out of hands and developed into a very rough concept for a series.
To be honest, i wouldn’t have made a teaser at this stage, but the diploma presentation seemed like a good chance to test out how would something like this work. I threw it together from zero to this in 3 weeks, working 12-15 hours every day, but it was worth it, because i learned a LOT. Its not exactly finished tho, its full of place holders and a bunch of things are missing, but i guess you cant really tell if you don’t know my original concept.
The animations at the end were done in the LAST three days - at that point i couldn’t even find my own bed at the other side of the room so maybe you shouldn’t watch that part (yeah, pls don’t). But even if its not as good as i want it to be, it was really fun watching my characters in a movie theatre on the big screen :)
Since its only the second round of the visuals, a LOT of things has changed/are still changing, even character names and designs because half of this stuff was just pure (and very stressed) brainstorming. But i guess its already something i can work with. (actually, the story is a lot more developed at this point and going well, so this is the phase where have to force myself to work on the visuals… )
I’ll post these beta character sheets and concepts separately later. Now its time to start to work on the good version.
To be honest, i wouldn’t have made a teaser at this stage, but the diploma presentation seemed like a good chance to test out how would something like this work. I threw it together from zero to this in 3 weeks, working 12-15 hours every day, but it was worth it, because i learned a LOT. Its not exactly finished tho, its full of place holders and a bunch of things are missing, but i guess you cant really tell if you don’t know my original concept.
The animations at the end were done in the LAST three days - at that point i couldn’t even find my own bed at the other side of the room so maybe you shouldn’t watch that part (yeah, pls don’t). But even if its not as good as i want it to be, it was really fun watching my characters in a movie theatre on the big screen :)
Since its only the second round of the visuals, a LOT of things has changed/are still changing, even character names and designs because half of this stuff was just pure (and very stressed) brainstorming. But i guess its already something i can work with. (actually, the story is a lot more developed at this point and going well, so this is the phase where have to force myself to work on the visuals… )
I’ll post these beta character sheets and concepts separately later. Now its time to start to work on the good version.