Saturday, June 21, 2014

Eucroma IV

 Here's the rest, cleaned up storyboard key moments for the storyworld book and illustrations for the presentation.

Storyboarding was a very great experience because i had a great director to work with, i learned a lot and i also got a lot of positive feedbacks. This is not the full storyboard tho, these are the cleaned up key moments for the storyworld book. The detailed one is very messy because - as usual - we didnt have the time to cleane it up:



 Illustrations for the presentation about the target audience and the conflict with the penguins:





Eucroma has been a lot of fun and a great experience, i made a lot of great friends and met some talented people i hope to work with in the near future! This semester itself worth a lot more than my previous 2 years on my uni, im so happy i had the chanse to be a part of it!

Friday, June 20, 2014

Eucroma III - Game Design

I will never not be amazed how increadibly incabale this goddam website is to handle more than one picture.
Anyways. Here are the designs i made for our game - we didnt have much time so its a bit inconsistent here and there because when we finally figured out what we want we didnt have time to fix everything. 

Game artifacts:



Screens and illsutration:
Main menu

Loading screen

Game logo

Lose screen illustration

Pause screen illustration

Game Intro:


its a pretty kickass game, i hope we can fix whats left to fix soon and it'll be released.
find out more HERE

Tuesday, May 20, 2014

Eucroma IV

 Cleaned storydrawing concepts for our porject book. They're a bit more.... illsutrative than they should be, but its because they'll be painted like they were rendered, so the outlines will be gone evetually.




blogspot is the biggest bitch when it comes to posting pictures, im actually amazed by how incabale it is to handle more than 2 pictures.

Monday, May 5, 2014

Sunday, May 4, 2014

Eucroma III

i also designed or other main character Daisy.
She took a lot longer, because her characterization went to different directions every week.
But then suddenly we run out of time and i had to came up with a final and completetly different design for her in 1 DAY, while nobody had any very exact idea how she should look.
The first picture is what i put together from the intructions i constanly get and redrew her about 6billion times in a few hours. i wasnt really allowed to go to a cartoony direction, although the only sure thing we knew was that she's going to be expressive over the top.
On the second one i tried come up with something that fits for this descriptions a bit better, but i couldnt really experiment because it was already in the afternoon and i had to draw a turn-around for her as well and it had to be done immediately for the modelles. (???)
Then i couldnt draw her for about two weeks because there was something else to do (this fucking system, i swear to god...)
And THEN i finally had a day to mess around with her and gave her her final design. And this time i was left alone. 

 here's the final turn-around:

and the expression sheet:


Tuesday, April 8, 2014

Eucroma II

So. Im a bit busy like crazy with the animatic since a week now and im pretty sure i wont really be on character design duty for a while, since the production team has things to work with, and we cant change things til the second part starts anyway. (DONT ask about the Eucroma system, i dont understand it either. i guess its more game developer than cartoonist friendly. or we could also say its pretty much a nightmare to develope a cartoon this way, but it could be worse i guess?)

Anyway.
In, case anyone missed it, heres the pervious post, click.
I designed Gus, the polarbear, our main character and since he's pretty much established now, im posting some character development sketches.

He originally was just a regular, grumpy polarbear who wants his ice back, and since we knew its going to be in 3D we were going to a more realistic directiont:


until i drew this.
that second bear was just for fun and i forgot to delet it before we presented them but the storyworld director liked it and thats when our endless struggle with translating a terrific 2D Gus into a horrible 3D Gus started:


blocky-bear variations:


we still gave a chanse to ice-berg Gus, so i had to drew som poses for him, to see how he works:


but at the end we settled with this:


of course it wouldn't have worked in 3D at all, so i had to come up with something more 3D-ish. Especially for the legs:

disco bear was kind of a breaking point that day.

Meanwhile Gus became a manic-depressive alcoholic:


one last funny expression sheet before everything goes horribly wrong in 3D:


And this is pretty much what we have now.


Bonus storydrawing, because of the penguins:



next time:
stroyboards, baby


i started sorting things in my art folder because there are a lot of unfinished things named with keysmashes but there was this sai file called “haveuhuggedurdogtoday” and i had no idea what it was so i opened it and haaa, it was this.